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Turbulence 4d
Turbulence 4d





turbulence 4d turbulence 4d

Most fluid tools use an old classic method that is easy to implement but dissipates away most of the interesting detail in the fluid. T4D differs mostly in the detail or quality of the simulation. won't be long until the Mac port is done - it's next in line. While working on the scene, you would of course use way lower resolutions, that can be simulated at several frames per second. UPDATE2: The 32Bit Windows version is now also available at the link examples above where both simulated at ~2 MegaVoxels (like 114x137x133 for the sphere) at an average of ~10sec per frame on a Core2 Quad. UPDATE: The Mac OS X version is now also available at the link above. The focus is on quality and scalability, so that you can actually use high resolutions without simulation times becoming unrealistically high.

turbulence 4d

The roadmap for Turbulence.4D includes simulation of all kinds of gasesous phenomena (smoke, steam, fire, etc.) as well as liquids. If you have specific questions, suggestions or problems, i've set up a forum for the Beta: Have a look at the README.txt file for further details on how to use the plug-in. If you're interested in testing it, i invite you to do that:Īs of now, the plug-in is available for CINEMA 4D R11.īuilds for R10.5 and R10 will become available during the next couple of days. The plug-in is in an early beta stage, but has been quite usable for a while now. The simulation is based on the latest state-of-the-art methods in CG fluid simulation that produce some of the most realistic and natural results. Turbulence.4D is a fluid simulation and rendering plug-in for CINEMA 4D. UPDATE: Public Beta 2 is here! See this post for more details.







Turbulence 4d